
This is my quest for a playable game and, incidentally, satisfy the requirements of the final project in Makr 140.
For the Prequel-(planning and sketches), see this link: The Prequel-Planning
The Final requires that I answer these three questions:
What was the most challenging part of the process?
I only needed a single die, but I found this the most challenging of the pieces to my project. It was determining the materials and tools that I struggled with most. I have a creative mind, but unfortunately, I am not very good at getting professional looking results. In the several different methods and materials I used to create a die, each looked amateurish. I understand my limitations, so I am willing to accept results that are not “perfect”.
I joined the Maker classes because, with tools, I can produce things that are closer to what I visualize than what I usually get.
What are you most proud to have mastered or learned?
I am proud that I learned the nuances of the laser cutter. I spent a great deal of time simplifying my design and tweaking things in order to get the tokens cut. When my designs did not look as expected, the troubleshooting earned me a lot of knowledge. One major breakthrough was when I discovered that the PDF format Corel/Print drive needed was PDF/A. It’s exhilarating to finally get the design to display and cut properly after so many tries.
If you were to create this again, how might you improve upon your process, planning, or outcome?
Of course, I would have the valuable lessons I learned from the mistakes of my first run. But another student said something to me that I will keep in mind “Keep It Simple”. I know that I made the designs more complex than they needed to be.
For the final product, I think the box laser cut “topper” would have looked better had it been “flush” and not raised.







